Running the Reach
At the end of each session, players will submit a secret ballot for who they feel most embodied the spirit of the session. Either through fostering cooperative roleplay, provided the most in-character support, had the best in-character conversation, or simply played the most entertaining character play, this is the player the group feels most should be rewarded.
This ballot, and its results, will be kept secret until there is a decision, so in the case of ties the votes continue over until the tie is broken; the player who wins then collects for each prior session.
What a player gains is an increase in Gambit, starting each session with 1 more Gambit than prior. This has no effect on the Character’s power level, simply giving them an edge on luck in future sessions.